After creating Rise of the Valkyrie, the same team decided to get together again and work on a project for another gamejam, where we would have more time to create something a little bit better and more fleshed-out (as well as with more features). The original pitch that got deleted from Twitter was: A "Megaman-inspired endless runner", so we got together and planned out how we could create the game the pitch asked, while adding a few of our own flavor to it. What was born from this was a game that featured both a Story Mode and an Endless Runner Mode.
Sometimes when working with more time, it doesn't mean the job will be easier. The biggest challenges I had to overcome in this projet was juggling my time between the game, real-life obligations and my Master's Thesis. The pressure was constantly high and I had to manage my time as best as possible so as to not fall behind in any of the things I was involved in. This time since we all worked apart from each other, we had to learn to better communicate and share our progress in a way that would allow the development of the game to progress smoothly. Sometimes it was also needed to motivate each other and keep the team spirit high.
My main lesson from this project is a rather clichéd one but nonetheless valid: "When there's a will, there's a way".